By using this site, you agree to our Privacy Policy and our Terms of Use. Close

RolStoppable said:

RE: more like WiiU power than Xbox One

1. Lower price.
2. Better battery life.
3. Shorter game development times.
4. Lower game development costs result in more varied game output.

That list of reasons is a lot better than yours which starts and ends with "I need to compensate for my small wiener."

You are going too extreme with your views here.

It has to support the current gaming middleware / tech otherwise it will fail as poorly or worse than WiiU. The only way tha tis possible is if it has power and architecture at least close to Xbox One. With the list of partners on Nintendo's website we can clearly see ALL of the tech companies are listed. This is definitely way more powerful than WiiU.

1. That tech is now not "cutting edge" therefore there is no reason to assume it will mandatorily be expensive. A "console" price point is around $300 now, like it or not. There is nothing known yet that suggests this won't have a basic bundle around that price.

2. This is rumored to be mediocre and I think that is true and is why Nintendo is showing this as predominately a home console. However, 3DS battery life was like 6hrs and that still sold well. I don't think this is a major concern for mass consumers.

3. This goes back to my point on having the same middleware support. The biggest reason that is vital is to allow the easiest game development possible. Not only are ports relatively straightforward, but these tools have very well refined development support. This will be probably the easiest Nintendo console to develop on yet. I'm sure this will be evident as the week rolls on and we see its first year of games.

4. SImilar to #3. 3rd parties, this same middleware tech will remove any tech blockers and allow a relatively cheap path to porting. Same reason they don't question supporting XboxOne even though PS4 is the clear market leader. Exclusivity is gone now unless you're a 1st/2nd party dev. 

Nintendo's costs will go up, I'd expect. But that is inevitable as tech continues to move forward. There is no way around that. However, the better middleware support will allow Nintendo's teams to utilize industry standard dev tools which should bring down their costs over time as they get mature with the tools. Additionally, this removes Nintendo's dual pipelines into a single unifed software approach. That is a big win and cost reducer on its own.

 

None of this has to do with my small wiener. It has to do with Nintendo continuing to be unique and offer amazing new ways to play, while also streamlining its architecture and software to that of industry standards. Win-win in my book for everyone.