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This was funny:
www.computerandvideogames.com

Uppers
    Near-perfect combat
    Massive boss battles
    Lashings of blood and gore
Downers
    Horrible camera (still!)
    Occasional slowdown
    Mid-combat loading
    Too similar to the original

Hmm ... something interesting:
http://blogs.pcworld.com/gameon/archives/007014.html
"... I submit to you that the camera in Ninja Gaiden 2 is in fact an improvement over the perched-in-place version found in its original Xbox predecessor. That's right, I said it, probably in contravention of everything you're about to read from every other critic who's going to tell you it's a spasmodic mess, that it gets lost behind walls or trapped in tight corners, and that it fixates on being precisely where you least need it in desperately frenetic situations. I respectfully disagree. I think it's right where it's meant to be nearly all of the time. Why? Because that's exactly where I managed to keep it, and while I can't speak for anyone but myself, my theory's that the freely rotatable camera in Ninja Gaiden 2 is simply part of the overarching control mechanic you're intended to master ... Your job is to control both the layout and flow, in other words, not wait for the design team to lay things out for you like road stripes down some invisible highway. No Z-trigger gimmicks with easy lock-on cameras, no cheaply hamstrung AI that won't attack from any angle. Ninja Gaiden 2 isn't just about chaining buttons and timing countermoves and learning to read each enemy's telltale combo signs, it's also about directing yourself in a way that best suits your own unique play style."