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Radek said:
Pemalite said:

2715x1527 isn't exactly twice the pixels of 1080P and half of 4k.

It would be a waste of time to even render at that resolution.

If you so desire I can go into elaborate technical detail with basic math?
I would prefer not to untill there are more replies in this thread though so I can prove everyone who is incorrect, wrong, at the same time.

1920*1080 = 2,073,600

2715*1527 = 4,145.805 

Ok I was wrong 1527p, it's like 99.5% more pixels than 1080p.

Still what difference does it make? And why would rendering at 1527p be useless? Please educate me, as I see you know a lot about hardware and stuff.

Because scalers have algorithms optimized for specific set resolutions, the Playstation 4 is upscaling it's games after the initial rendering is completed, checkerboard or not.

You would also be better using two 1080P frames (Checkerboard) or 2560x1440 and then throwing more Anti-Aliasing at the problem.
A higher-resolution isn't always better if it means you need to make compromises somewhere else.




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