By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Goodnightmoon said:
curl-6 said:

Agree with both of you.

I end up buying GTAV thinking it would be the one I would finally love... and not even close, it was ok for the first 10 hours and then I just didn't wanna play more, the city is great, driving with good music on the radio is fun for a while but the gameplay is just... meh, nothing to remember.

I agree with you all. :D

IMO is underrated, maybe it's good game but definitely not my cup of tea, because huge popularity I tried it and play it for few hours, after that I deleted and don't have any desire to play any GTA game ever. But for instance I very like Red Dead Redemption.

 

Nuvendil said:
curl-6 said:

I was invested in it just fine, simply for being such a vibrant fantasy world of talking trees, a lost tribe of elf kids, a dark prophecy, etc. Cliche on paper, but delivered on screen with the sincerity and gusto to make it work. Frankly, character development and story is not a major concern of mine in video games.

Well that certainly makes your praise of OoT more understandable.  For me, I need something more than that.  Games can be great without a story, don't get me wrong.  I loved Super Mario 3D World and many other games this gen and previous gens with little story.  But a stronger, more engaging story can make a great game fantastic.  

h2ohno said:
Of course the world and characters are harder to get invested in in OOT. It was the first 3d game and the first N64 game. It was on a 32 megabite cartridge. It was never going to spend enough time with the characters to make them stand out the way later games would be able to, otherwise it would have been like Majora in cutting down on the amount of dungeons.

I first played OOT in 2007 at the same time as I was playing through TP on the Wii. I stopped playing OOT to finish TP because I having much more fun with the latter game and only came back to OOT after I had beaten TP. If you didn't play OOT on the N64 the improvements later games made are very apparent.

Well I have no issue what so ever with admitting OoT was a massive achievement in its day.  And if I had been into it at the time likely would have been plenty absorbed.  I have issue with people saying it stands up today just as well.  IMO, OoT embodies the idea that the game which is the benchmark of current hardware capabilities will one day be a monument to hardware limitations.  OoT stretches itself thin to flex the N64's muscles while with Majora's Mask, Nintendo took a more realistic approach in terms of what was possible to fully realize within the hardware's limitations.

For instance OoT 3D is great game and experience even today for today standards, but of course that want be mind blowing and that will have effect like it had 18 years ago.