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Turkish said:
"- Unnatural focus and convergence. Looking at things up close puts strain on your eyes. Your brain wants to change focus and turn your eyes inwards, however you need to keep looking into the distance. Best to not get too close to things. Seeing the steering wheel right in front of you and the track both in focus in DC can also mess with your sense of scale. At some point I felt more like I was racing karts than going around a grand circuit."

I think this can be easily fixed in future iteration with foveated rendering. Only the part of the screen your eyes are focused at will be clear.

I don't think the processing for the eyetracking will be fast and exact enough to immediatly realize which virtual object on the screen you try to focus on (which probably also would need to track the status of your eye-lens, which I'm not sure is possible at this point) and adjust to that depth-of-focus, instead it will be used to save processing power by only rendering the part of the screen you are looking at at full res

imo a more likely candidate to actually get accurate depth-of-focus in VR is the light field technology Lyto uses, but only a few cameras with that tech have been released at this point