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Lafiel said:
Normchacho said:

I don't think there's any chance you see dual 4K screens for VR next gen. My prediction is that you'll see a single 4K screen on the PC vr headsets and PSVR2 will use a 3,200 by 1,800 display.

But! Because resolution is so low now, the jump in quality will be huge for the user. HDR I think will show up in the next generation though.

I also expect eye tracking to show up in one form or another, and I expect field of view to improve.

I'm not so sure about HDR.

Afaik you need high brightness for a good HDR experience, but not only do OLED lag behind conventional screens in brightness, the VR HMDs also use "low persistance" (the frame is only displayed for a few ms instead of until the next frame is rdy) to make sure the picture always is clear even during heavy movement, which lowers the brightness quite a bit compared to normal mode.

It could use 10 bit wide color gamut though. Color gradient banding is visible and would only get worse with higher resolutions.
High brightness is not really needed as the display isn't competing with any ambient light. Even deeper blacks will have a bigger impact. I'm not sure if it's the upscaling or something else yet Rush of blood has noticeable grey blacks while when using the headset as a virtual screen it can produce pure black.