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h2ohno said:
Wind Waker's main problem is the removal of 2 dungeons and putting the tri-force quest to replace it. The dungeons and combat this is their is great, better than the N64 dungeons and combat, but the game was rushed more than any other Zelda.

The thing is, that when I first began playing The Wind Waker, I didn't follow any news, so I didn't know about this till way after I beat this game for the 3rd time on the Wii U..

It never really felt lacking in dugeons, and despite the triforce fetch quest seeming to be tedious, I found it pretty fun since I got to explore more areas that I would not have, if I didn't have to. It was the deciphering part which costed 298 rupees per map that was odd to me :p
In hindsight, yes, I would have prefered if there were 2 more dungeons, but even knowing this, I didn't really find it too big of an issue. Ignorance is bliss? But just my thoughts..



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