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WoodenPints said:
DannyDesario said:

They wouldn't pay for themselves. Square wastes way more money than the average AAA dev (lets compare them to Konami and Square's less costly games) and one million copies isn't breaking even anymore modern day.  That Type 0 port costed practically nothing to make compared to the amount of money they spend on mainline Final Fantasy games.  Square Waited 10 years to finish FFXV, those costs aren't going to just go away.  They implied they needed 10 million to break even whether they damage controlled what they said or not.  The 1.5 million max is a drop in the bucket.

http://ps4daily.com/2015/09/metal-gear-solid-5-needs-to-sell-5-million-copies-just-to-break-even/

https://forum.quartertothree.com/t/ninja-theory-couldnt-even-break-even-on-1-5-million-sold/58409?page=8

http://www.gamespot.com/articles/just-cause-developer-says-aaa-game-development-unhealthy-unprofitable/1100-6417519/

"The investments in a AAA game these days are huge and even if everyone of those two million people bought a copy each, most big games would not break even if they were next-gen exclusives."  Square published that game (Just Cause). Imagine how much more money they're going to waste on FFVII compared to Just Cause.

The reasons stated are why they need to take the investment into getting their games on more platforms to sell more copies and make more profits.

Why do you think no 3rd parties care about the Wii U?  The ports aren't porfitable regardless of being on an extra platform (Batman, Mass Effect, ect), but they are time consuming.  If Wii U sales were lit, devs would be throwing shovelware on there left and right.  They won't make money off Xbox One if they can't even make their 10 million unit break even goal.  lol  The X1 port doesn't pay for itself.



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