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Pemalite said:

Microsoft should have included decent hardware to begin with.

And although Halo 5 is 60fps, it's probably wise to acknowledge that the entire game doesn't run at 60fps.
Many texture animations are like 10-15fps. And even Spartans which are 2D sprites in the distance are something like 10fps and it's stupidly jarring.

There was far to many compromises in Halo 5 for it to hit 60fps... And the image quality was impacted severely because it.
The game was also rushed, hence the minimal content for the game which has been rolled out in various patches over time... (Sadly most people moved on before those patches dropped.)

it's a weird place in that a lot of gamers want 1080*60 fps especially when it comes to multiplayer but going for a 1080*30fps locked with better allround graphics is just better for marketing and PR when showing off how good a game looks.