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SWORDF1SH said:
Gribs you've messed up the title. It should be 'Scorpio native 4k games' because we all know PS4 Pro is native 4k incapable.

Problem is how many games would make the list for the Scorpio at this moment?

mutantsushi said:
DonFerrari said:

I agree. And reducing the resolution won't allow for it to reach 60fps, the CPU or optimization could though.

For anybody else, for a 30% CPU boost to enable a boost to 60 fps, the PS4 game would need to already have been at 45 fps.
Both PS4 and Xbone are primarily constrained by CPU, that is their weakest link, and will be limiter for FPS.
Sony went with same old Jaguar CPU cores for Pro, so there really isn't any more "special sauce" available there to work magic.
Not sure why anybody would expect otherwise, Sony never suggested anything like this, and we aren't seeing anything like this from devs,
even when offering different "modes" (settings profiles) for Pro catering to max res, max FX, or even fps (stability), 30->60fps is not seen.

Agree again about the need for 45 fps or so to reach 60 fps on the CPU gain. And sure some reduction in other graphic parts could help bring it to 60fps but it won't be as easy as just upping the res.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."