| Turkish said: I'm just pointing out the double standards, with these people who think being cynical is the new cool thing. People hate on AAA games because they're always delayed and shown too early, but then try to justify when it happens with indies with excuses that they're small. Why would that even matter? Those indies are making games according to their capabilities, size and budget, they aren't making AAA sized games. |
Of course it matters. We aren't generally talking about studios that have been around for years and managed by publishers with hundreds of completed projects under their belt. I would be more surprised if an indie studio was able to correctly estimate how long a development cycle is needed. It's a very difficult task to begin with and can only be made more precise with experience. Even then, at the rate the industry changes, setting a release goal is, at best, a rough estimate.
Also, "showing off games too early" doesn't have much meaning any longer, not with Kickstarter, Steam Greenlight, and people buying Early Access games. That's the environment that developers have to navigate. They're not Bethesda who can announce Fallout right before release and have it sell millions.








