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HideoK said:
Hey guys, who here is getting a PS VR next week?
I'm pretty excited to be an early adopter and try it out myself. I'm a little worried it's going to be a gimmick and not be supported much like the playstation move was.
Then again I know Sony is already working on another revision of PS VR and with Oculus Rift & HTC Vive being fairly successful, I think virtual reality will be here to stay.

My biggest concern right now has to be the type of gaming experiences that are currently possible. For instance it would be cool to be able to walk around in games using the analog stick on the DualShock 4. But due to testing I guess some devs have found out that people feel nauseated when their brain thinks they should be walking and you are not in real life. I imagine it would just take some getting used to, but some games are solving this right now by making you point and teleport everywhere you move. Heard the Batman VR game does this and so does Fallout 4 apparently. It looks like thats not the case however with Crytek's Robinson: The Journey. Looks like you move very slowly, but you do move around. That's my most anticipated VR title by far. I do plan on trying to first play RE7 in VR too. Might really add to the scares. RE7 will allow you to look and run around with the dual shock as well. Did hear that the control scheme in RE7 giving the ability to look around without moving your head is really making people feel sick.

Another thing that would be great in VR, and that's currently a limitation would be the ability to fully turn around your body in a full 360 to take in your surroundings. Unfortunately if you turned around you would be blocking the playstation camera's view and you'd lose your position tracking from the lights. Not sure how they solve this in the future without more camera's placed around your room. Going back to RE7 as an example, I'd imagine this is why they had to use the analog stick to give you the ability to fully look around. Besides the lights disappearing, at the same time turning in circles could be cumbersome and twist you up in the video cable too. lol.

One last concern I have is with items dropping out of view of the camera. I heard in one game (Job Simulator) they tend to teleport those items back into view because otherwise it would be impossible to pick them up without adjusting your camera.

Definitely excited to try it firsthand and form my own opinions. Glad to hear the PS VR is very comfortable to wear. IGN said it was the most comfortable out of all the VR headsets they've tried. And I guess as long as we get 60fps or higher in games we shouldn't get any motion sickness. If a game drops below 60fps in testing then Sony will not certify the game.

I'll get it as soon as they have stock in store again. Kinda wanna just try it out in store first too just to see if I get uncomfortable.

I don't mind the type of games that VR's able to do well. Since you probably can't play for long sessions anyway, I'll be getting titles that are short and creative, rather than using VR to play big games like Fallout.



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