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Mifely said:

Just for fun, I decided to use World numbers in the same calculations I did above.

Total software units sold last week, worldwide, top 20 titles only:

Wii: 1.732M

X360: 1.084M

PS3: 0.783M

 

As a market share, big assumption that each unit averages out about the same for profit across consoles:

Wii: 48.12%

X360: 30.12%

PS3: 21.76%

 

As a % software units (week) market share over number of HW units (total) market share:

Wii: 48.12/45.36 = 1.0608

X360: 30.12/32.76 = 0.9194

PS3: 21.76/21.88 = 0.9945

 

...so indeed, worldwide, even by my wacky calculations, the Wii looks to be the champ in every dept. I stand humbled. Thanks for all the personal attacks. I love an intelligent discussion.

I've noticed that the data seems biased more heavily for the 360/PS3 toward new releases (current example: GTA4), whereas the Wii appears to have more consistent numbers through its top 20. This, to me, seems to suggest that HD console owners are more likely to be interested in jumping the gun and purchasing software at full price (perhaps this goes hand-in-hand with their willingness to buy a more expensive console), which might imply that my "big assumption" about per-unit profits averaging out for large numbers may be a bigger assumption than I originally thought.

Sorry to bring ideas to the table, as always. Good luck with your flame wars.


 Mifely,

You pointed out (or nearly so) what everyone else missed on your original suggestion.  And that is, Wii games tend to have lower sales in its new releases than 360/PS3.  But, are more consistant *and* have better legs, that is, sales do not fall off as fast.  Which is why using newly released software numbers only would be biased against Nintendo.

As pointed out in another thread, for the US software sales, Wii in its first 18 months has sold more software than PS3, X360 and even PS2.  This excludes Wii Sports and any VC games.

 



Torturing the numbers.  Hear them scream.