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Guitarguy said:
Wyrdness said:

It's different for each person and company.

I see. If it was a fixed salary and less than MEGA DOLLARS and around 70+ hours a week I'd be like CYA FUCKEN LATER!!!

A lot of companies have bonus structure as well, so a set salary with bonus (because if the game sells bucket loads, you get a nice payoff). This keeps people there.

 

On the article, it's well know ho hard developers work, yet sometimes I wonder if (hopefully) with increasing technology and development programmes, that'll it'll be easier to develop games in the future. Sure, main basic gameplay will still require work but with procedural generated content making some parts easier (level design), it might help in development overall. 



Hmm, pie.