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SvennoJ said:

Don't underestimate the work that goes into making a big movie, which also involves a lot of programming nowadays to get the cgi done. At least with games you don't have to deal with the weather. For example filming of The revenant had to be completed in Argentina due to lack of snow in Canada. The difference is, movies aren't shown 2 years in advance as the next big thing promising all locations and what not beforehand.

Hardware limitations are specific to games true, yet those are known constants. The push for ever better graphics has become a liability. Adding an unplanned multiplayer mode, move control scheme, ps4 pro enhancements, psvr additions, is it really worth the crunch? Adding things late in production always causes headaches. It turned out great with Goldeneye, yet it was still irresponsible and set a precedent for bad development style.

That's a big difference between movies and games. With movies the creative phase comes first, script, storyboarding, then executing. With games it's all going through eachother. Uncharted 3 started as a bunch of set pieces with the script tying them together pretty much coming last. No wonder time management is a big mess in games development. Ofcourse you can still run into problems with a strong script and vision as TLG simply could not be executed. Best is to stop showing off games way before they are ready and either cut or delay.

I know all about the work that goes into a movie I worked in media for 7 years and personally know people who are part of film crews and I'll say yes it is worth developers adding new elements to a game because as Goldeneye showed these vastly improved the game and pushed the industry so like it or not this freedom has to remain, it's no different to improvized moments in scenes that are better than what was intended in the script.

It's not just graphics developers try to improve they push scale, A.i, interaction etc... All of this is neccessary as efficient use of hardware is a key experience for future development as well as creating better games.