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SvennoJ said:

I'd love to see gamer's reactions to a developer strike. PD get criticised all the time for being slow to deliver. I have no idea how the crunch situation is there, yet dare to take more than 2 years to make another release and gamers already start complaining.

But true, the film industry has learned to time manage projects, why can't game development studios learn. I've been there too, and with a group of passionate people it's always, let's try to get this in too, let's do this a bit different, etc, until it's too late and the list of issues that still need to be fixed has grown out of hand. Someone needs to step in and say cut, stick to the original script, don't promiss anything else, good enough.

Gaming is different to making a film, the programming alone can be a mountain of a task with that alone having as many issues possibly more as you would find making an entire film. Problems from how the hardware reacts to each line of code to how do we execute this idea in the game's concept to engine conflicts to overcoming hardware limitations and this is just one aspect mind you, game assets like character models as well as animation are other areas that are time consuming and remember they all have to come together like a jigsaw puzzle and the hardware has to be able to play that puzzle.

Someone stepping in and restricting freedom can remove clutter but it's a double edge sword as some influential features have come from people adding things a prime example is the multiplayer in Goldeneye, that launched consoles as a serious platform for shooters before Halo came along and cemented it. Had someone been there to make them stick to the original idea the game would never have had that mode.