pray4mojo said:
Well, just from reading the OP and talking to you, I have a whole new perspective on the subject and an appreciation for huge games in general. It's not right what these guys have to go through and it's a shame our society is so hell bent on profits. It seems only something like federal oversight and regulations will solve it. |
Please keep government out of it unless you want to make things even worse.
Rob5VGC said:
Your interpretation is darker and deeper than what the comment was portraying. lol |
I tend to have a dark side. But you just ment like you like games that are less worried with graphics ok.
GoOnKid said:
I meant the second part of the comment. About releasing smaller games as well, not just AAA. I'm pretty sure the Zelda team, for example, works their damn asses off. |
Well, Sony, EA, Ubisoft and a lot of other companies I can remember releasing, backing or publishing smaller games. Is just that a 200 people team will hardly work on small games. So the main teams work on AAA and other teams may support external devs or dev smaller games.
GoOnKid said:
So, is there any way out? Can anything be done? Who's to blame and what would be the solution? (I know it's not that easy and that multiple factors weigh in differently and after all it comes down to each specific game that is regarded, but I ask you anyway. You as an insider. What could put the pressure off?) |
Yep. If customers accept to receive smaller, ugglier, buggier games for a bigger price they could have less time put and bigger paychecks... since we know that won't happen you don't have much to do.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."