Brii said:
The thing is, the people that have the opporunity to create those solutions often don't want to, because it's not as beneficial for them. The developers have little say in the matter when their superior is cracking the whip on them. It's a direct conflict of interest. Again, referring back to my own job, what is best for our project managers (low immediate costs, short timelines, keeping clients happy by giving into to their every whim) is directly at odds with what is best for me (better but more immediately expensive tools and processes, adequate timlines, and sometimes telling the client that they have no idea what they want and they should just listen to my expertise on the matter goshdangit). That's just the unfortunate nature of the job. We're the grunt workers and the code monkeys at the end of the day. It doesn't help when gamers put pressure on these companies to make bigger, better games with better graphics and no delays or far off release dates. |
Well, just from reading the OP and talking to you, I have a whole new perspective on the subject and an appreciation for huge games in general. It's not right what these guys have to go through and it's a shame our society is so hell bent on profits.
It seems only something like federal oversight and regulations will solve it.







