There are three articles I'll be making use of to not necessarily make my point, but to simply make known the practicality of the question in the subject line.
This first one makes points about how children who are religious do not distinguish very well between fact and fiction as well as children who are not religious/secular. This is not necessarily infused with any positive or negative value. One could actually argue that is a good thing in the sense that religious minded people may be less averse to what the articles denotes as "the impossible" The "impossible" in this sense can easily be related to "the imagination" or the "improbable" The former being helpful in the arts and entertainment sectors of life and business, and the latter being helpful in a general sense of providing confidence to those who seek out goals and challenges in life which are less probable or semmingly "impossible" The negatives of religion are too often discussed and well-known so no bother wasting text on that imo.
The second one and the third one seek to show the increasing similarity between the sociological elements of religion and gaming. Both use majestic arenas for big annual or events (GDC, E3, Palm Sunday, Christmas, etc.), both have massive growd gatherings and meetups, both have artistic elements to help make a stronger connection (gaming OSTs + remixes of youtube, Religions hyms, etc.), both have personal jewels and items (gaming tokens ala amiibo, figurines, necklaces, clothing, etc.), and it goes on and on.
You don't have to click or read the links as I think the arguments are pretty straightforward in showing the literal connections between the gaming and religious worlds/lifestyles. The question is how strong the argument is and not whether it fails in its logic imo. But if it is a strong argument, the first article mentioned poses a question of how that can actually impact a person's life when they can become so ammassed in the "impossble" and "ficticious"
So, is gaming as ficticious and/or effective as religion? Is it not more popular these days in the very least, therefore making it more impactful?







