Mbolibombo said:
How about real effort 8 hours a day 5 times a week instead of 12 hours per day and 7 days a week? Companies should hire more people if they cant at least get close to that. |
And they would either not make profit or cut wages, neither is desirable so that isn't a real solution.
Brii said:
Not to be rude, but that's a rather naive and shortsighted mindset. In fact, a major mistake developers or anyone working on group-based projects often face is when they're coming down to a deadline and things are looking dire so their superior just hires more people. That'll make things go faster, right? Well, besides the fact that these new employees must be trained and caught up to speed, are less proficient and knowledgable about what they're making and more inclined towards mistakes, or don't have a personality or views that jive well with the rest of the development team. This actually makes things worse and puts an even bigger strain on the previous developers because now they have to serve as trainers and glorified babysitters. It's a mistake to believe that because developer(X) can do 40 hours of work in a week, that if X= 40, then X*2 = 80. Humans are not a stagnant X value, and their productivity flucuates depending on various circumstances. I don't work in the video game industry, but I do work as a developer in a different field with projects of a much smaller scale. Generally it's one developer per project. But putting two on a project does not cut down timelines in half. It perhaps creates 20% more efficiency if nothing goes wrong, because it's not as simple as splitting the code in half and one person doing one part and the other doing another. We still need to discuss and coordinate at all times. That's also not counting the fact that you're doubling the BUDGET as well by hiring so many people on, even if it's all at the start. You may be fine with a 50% paycut, but this is a lot of people's livelihoods and they don't have the luxury of picking a paycut over long work hours when supporting a family. |
Thank you for being a sensible person with some business knowledge instead of ludicrous view.
LMU Uncle Alfred said:
I honestly wouldn't mind if we went back to PS1 graphics. It would force quite a lot of developers to think differently and put out games with actual unique substance instead of trying to make cinematic spectacles with little substance. |
Yep, because all PS1 games were great and unique. I have far more enjoyed PS3 games than PS1 games even though I had much more free time back then.
AZWification said: Japanese devs agree. |
Yep. 8 years to make Last Guardian must let them work 20h a week without any stress =p
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."