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arcaneguyver said:
pray4mojo said:

I'm pretty ignorant when it comes to AAA development so maybe this isn't practical but why not just double the staff? I mean, we're talking about games that are funded by companies with billions to spend. Seems like a logical idea. If team A has X amount of employees and works 12 hour days 7 days a week, doubling the staff should theoretically allow them to work normal hours.

EA: Good news! We're doubling our staff with equally qualified people!We're talking 40 hour work weeks, people!
Devs: Woohoo! It might be hard to coordinate with close to 1,000 people involved, but we'll take it!
EA: On a completely unrelated note, your salary has been halved.
Devs: Oh...

I don't know about you, but there's no amount of money that could make me work 12 hour days, 7 days a week. At that point, no matter how wealthy you are, you don't have time to enjoy ANY OF IT.