Games are taking longer and longer to make, while technology is improving faster than the average consumer can keep up with.
Upon reading this, can you imagine being a cog in a machine releasing one of these huge games? You spend well over 40 hours a week on it, the game goes gold, but you gotta keep working on that day one patch. Game releases, and there's a good chance people shit on this thing you've spent thousands of hours building; and what if it flops? That's gotta be a gigantic hit to the morale. And yet you may still be required to keep working on further patches...







