By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Games are taking longer and longer to make, while technology is improving faster than the average consumer can keep up with.

Upon reading this, can you imagine being a cog in a machine releasing one of these huge games? You spend well over 40 hours a week on it, the game goes gold, but you gotta keep working on that day one patch. Game releases, and there's a good chance people shit on this thing you've spent thousands of hours building; and what if it flops? That's gotta be a gigantic hit to the morale. And yet you may still be required to keep working on further patches...