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mutantsushi said:
Nuvendil said:

Hardly bullshots. From what I have seen, it's more or less the HD textures they added to the PC version with a lighting engine overhaul, likely derived from the Fallout 4 iteration of the engine. I mean, it's still not as impressive as what you can get on PC with one of the good texture mods and a lighting enhancing ENB.  Looks good but not fantastic.  And yeah, the console vanilla versions have aged horribly.

And those were simply presented as the 4k Ps4 Pro impementation.  With non-external-asset mods allowed,
lighting enhancement mods, and other graphics tweaks should certainly be plausible for PS4/Pro as well.

Unfortunately, nearly all lighting mods from IMAGINATOR to ENBs use the SKSE (Skyrim Script Extender) which cannot be used on consoles because 1) console versions are always more locked down and 2) the SKSE is a special executable that launches Skyrim with SKSE active and since consoles always use the standard file to launch the game, the SKSE is unusable anyway.

I can't be sure, but I think that also eliminates Climates of Tamriel, an excellent and popular weather enhancing mod.  But even if it doesn't, the fact you can use no external assets at all will if that line means what I think it means, since Climates of Tamriel uses original assets created by the author.  So no, the game will pretty much look exactly the same indefinitely. 

That's not to say no good mods can be made with these restrictions, there can be.  There are some good quest mods and such that use all in-engine assets.  But it eliminates a lot of things.  Frankly, Sony or Bethesda should just spine up and actually, you know, moderate the freaking mod hosting site for the PS4.  That way there's more variety but little or no theft of assets.