| Turkish said: Yeah no 4K120fps VR in up to date graphics is not gonna be possible for a long ass time and certainly not 2-3 years. In 3 years PS5 will define the new graphics standards again and gpus will soon need to cope with the new demands. Today we're barely getting 4k60fps on a single screen with $800 gpus on modern games like Forza Horizon 3 and Gears 4. Like I say: long ass time before technology is up there at mass market price points. It's gonna die because VR is not a grassroot medium, it's not gonna conquer the world bottom to top. The indies with their 5 minute "cool for once" demos aren't system sellers. PCVR is already dying, PSVR is gonna be a fad for some time, and then it will die and we will look back on it as that expensive accessory for PS4, maybe it'll be relevant enough to be compatible with PS5 with a new updated version. But slowly it'll fade away like Kinect and Wii. We're also reaching a point where technology isn't moving as fast anymore. The changes in the world between 1997-2007 are multiple times bigger than 2007-2017. VR in the 90s died VR in the 10s will die too VR in the 30s might have a chance |
VR can grow a lot faster with foveated rendering. GPU tech won't have to grow as much as for 4K60 on a screen that needs to be fully rendered all the time. 4K120 with up to date visuals is easily possible with foveated rendering. You only see sharp in 2 degrees of your visual field. VR visuals will have the opportunity to quickly surpass anything rendered on a traditional screen. Display tech improvements are growing faster than ever as well. The first 8k tv is already commercially available, 11k 5" screens are in development.
VR won't die this time. It won't explode yet either due to price which will come down.







