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JRPGfan said:
Goodnightmoon said:

So what a guy in neogaf says is a consensus now, right...

That guy should look up for the definition of "click and point adventure" btw.

"The player clicks to move their character around, interact with non-player characters, often initiating conversation trees with them, examine objects in the game's settings or with their character's item inventory. Many point-and-click games would include a list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring where is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of the various items, and dialogue from other characters to figure this out."

^ seems true enough.

Also there are point & click games with battle systems in them.

I think its fair enough for that dude to say it plays like a point & click adventure game.

This definition could fit well in a modern 2D RPG / Adventure game to me. As far as gameplay and structure goes, it doesn´t seem, to me, that close to a point-and-click game, considering what we´ve seen.  Technically, it´s been widely regarded as a turn-based role-playing game.

Anyway, it´s just his opinion. This is the kind of game that doesn´t appeal every RPG fan