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SvennoJ said:
DonFerrari said:

So going from 32-bit operation on 1080p we could just go for 8-bit 4k gaming on the same budget just losing some color =p

/joking.

Or we could make games with only sound and boast 128k 1000fps black screen render!

It helps, using half the memory speeds things up already. And sure why not 8-bit 4K gaming, Terraria 4 player splitscreen on a 4K screen, you can still see everything :)

I love options. Like, if Nintendo were to make a game for Scorpio or Pro... keeps their cartoon look, at 4k60fps with HDR and very good textures on their art direction. It would probably be feasible and gorgeous... or God of War 1440p30fps with checkerboard would be incredible as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."