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SvennoJ said:

Well I guess you were right if they are referring to the improved fp16 performance.
with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
Not ideal for high precision 10 bit 4K HDR graphics, but since psvr is 8 bit 1080p anyway, using the optimized fp16 performance for psvr would be beneficial.

There is a thread on this already which I have done some big replies in.

http://gamrconnect.vgchartz.com/thread.php?id=220945



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