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SvennoJ said:

Well I guess you were right if they are referring to the improved fp16 performance.
with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
Not ideal for high precision 10 bit 4K HDR graphics, but since psvr is 8 bit 1080p anyway, using the optimized fp16 performance for psvr would be beneficial.

So going from 32-bit operation on 1080p we could just go for 8-bit 4k gaming on the same budget just losing some color =p

/joking.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."