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Pemalite said:
Conina said:

So when do you expect DriveClub VR, Farpoint RIGS, Until Dawn: Rush of Blood, Bound, Gran Turismo Sports, Tumble VR, The London Heist, Ocean Descent, Scavengers Odyssey, VR Luge, Danger Ball, Super Stardust Ultra VR, The Playroom VR, Dreams, Here They Lie, Rez Infinite and many others for other VR headsets?

Sometime in our lifetimes. ;)

Kerotan said:

Haha exactly.  I'll answer that though.  Probably in 10 years when a psvr emulator is out there.  Which you know isn't exactly acceptable to those of us who want these AA and AAA games now or in the near future. 

Might happen even sooner than that. Unlike prior platforms there is no need to interpret and split up instructions and translate them, once the console has been cracked and Homebrew efforts can begin... Then expect to see some extremely rapid development.

Still. You aren't proving me wrong though, just playing with semantics. The fact is, all your exclusives will be on PC.

Sure the biggest reason to buy Vive will  be to play emulator, certainly it will explode from 500k right now to 50M once PS4 emulation goes to PC.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."