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Vertigo-X said:
setsunatenshi said:

What can you do that you couldn't do before? Immersion. The sense of 'being' inside the game. Tricking your brain into feeling you're actually the character in the game. For now the best experiences in my oppinion will be 'cockpit' ones. Flying an airplane, spaceship, car, mech, etc. Once the hardware gets powerful enough I'm 100% convinced we'll jump into more connected worlds. Fist bump with your friends right before attacking the raid boss and wave everyone goodbye when you're ready to leave.

I'd really be curious to hear what current VR experience have you had that made you go back to the virtual boy as a comparison. I'm starting to suspect you've never tried one, or both of those.

Tried the Eve Valkyrie VR. It was nice being able to move my head around, but other than that it didn't do anything for me. It wasn't any more immersive than watching the TV.

 

Immersion here is a gimmick and one that will wear off quite soon.

I've been gaming on a projector since 2007. Immersion is not a gimmick for me and it never wore off. Dark room, big screen, still the best way to enjoy games for me. Before that I played on a CRT projector from '96 to '02, even the low res FF7 was great on that. Wipeout 2097 didn't compare to playing on a tv nor any other racing games.

Increasing the fov from 33 degrees I game on currently to 100 degrees sounds great to me. But true, it's probably not for everyone. I love watching movies and tv shows in the dark on the big screen for better immersion. Wy wife pefers the tv at a more conventional 18 degrees fov with some ambient light while nowadays texting on iPhone. Smart phones may be the biggest hurdle to vr gaming :/

It has to be done right though. 3D did wear off for me. I played in 3D in the late 90's with shutter glasses on that CRT projector. However it was mostly patched in 3D, games weren't made for 3D at all. Sure it worked as there weren't many post processing effects yet in that era and the 3D geometry worked quite well. It even helped in some games like Descent 2 where you could more easily judge where the slow moving projectiles were going to avoid them, yet in most games it just didn't add anything. Cross hair on target and shoot meant resolution trumped everything.

I really hope VR will bring experiences that take full advantage of the wider fov and immersion factor, utilize the enhanced awareness of your surroundings. What I see from gameplay from Eve Valkyrie is that it mostly enhances immersion, it's still cross hair on target and shoot which benefits more from high res. Maybe the wider fov and headtracking helps with tracking enemies. Games that make use of your peripheral vision will benefit most.