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So, from what I can tell this thread has turned into a bit of a PC vs Console VR thread, so I figured I might as well share my opinion.

I've used every major VR headset from Cardboard to Vive and have followed BE pretty closely for a while now. I think it's silly for someone to discount a type of BE simply because of it's platform.

Mobile is obviously the most limited as an experience, but is the most accessible. I also think it will be the most commercially successful due to it's low price and huge potential customer base.

As far as PC VR goes, the Vive is incredible. It's far and away the best VR set-up I've ever used and I will very likely buy one some day.

I have honestly been disappointed with the Oculus Rift though. Price wise it sits right in the middle between the Vive and PSVR but as an experience it's much closer to PSVR than it is to the Vive. The lack of motion controllers and Oculus focus on largely seated experiences make it feel quite a bit more limited. Plus, though the specs say they are the same the FOV on the Rift felt smaller in practice.

PC VR overall has a lot of upsides. It being largely open leaves room for a lot of experimentation, having powerful hardware allows for better looking experiences, and Oculus and HTC should be able to iterate fairly quickly.

Console VR has many of the same benefits as consoles themselves. Exclusive software, typically more user friendly, lower initial cost, generally more mass market appeal, a more uniform system, ect.

They're all viable and have their place, so I'm not sure how much or a discussion there really is to have on the subject.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.