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Pemalite said:
setsunatenshi said:

I've been a PC gamer since 1998, I know perfectly well what games are on PC.

Not trying to be a dick here, but I will quote myself once again to see if you get my point:

"the PC is lacking the real AAA experiences that the PS4 will get, and that's the advantage of having a major 1st party supporting the platform."


But it's also not true. Because the PC will get all the console exclusives anyway. It's a matter of when, not if.


setsunatenshi said:

 I'm speaking mostly about 1st party games that Sony will push to support the VR platform. There aren't many AAA VR games for now in general, but the ones that will be coming out are for now PSVR exclusive.

 

So, yeah... I love my PC and can't even fathom playing certain types of games on a console, but we've got to be realistic here. VR success is linked to PSVR, not PCVR right now.

VR is not going to go mainstream untill it hits a low enough entry price, it's not low enough even with the PS4VR.

There is potential for sales to go gang-busters in the future though which is what these company's are betting on.

SvennoJ said:

As far as I understand it, it's a lot more simple than "motion flow" and the like. psvr is simply shifting the image a bit based on the latest headtracking information. Everything still moves at 60fps, yet headtracking positioning is corrected at 120hz to help combat motion sickness. I don't know whether they render a slightly bigger frame or smudge out the edges, need to see it in person.
No clue if it will look a little "off", I never use motion flow, 24p mode for me :) Yet when you turn your head you want the screen to stay stable, so 120hz is best I would imagine. PSVR can do native 90hz too btw.

PC VR is restricted to 90hz (for now), perhaps ps4 pro can do native 120hz in some games. But sure, you can add as much rendering grunt as you want on PC and downsample from 5210x2160, although tough to render that at locked 90fps.

I am aware that there is more to reprojection than that, but I was also trying to keep it simple, this forum isn't exactly filled with the most tech-savvy enthusiasts I have ever seen.
It's also still not as good as a native solution either.

I am *really* interested in how the scene will evolve in the PC space, because modders from all corners are lifting their heads and taking notice.

I don't completely disagree with your responses to me this time. Many current PSVR exclusives will definitely come to PC, but the 1st party won't, as they never have done since Sony came to the console market. Many most of the Japanese games also will not come to PC, so that's another big slice of the market.

Then there's that little thing about the cost of the tech, another reason why the only chance for this tech right now depends on the PSVR, it's about half the price of the best PC VR option, plus every single PS4 user is VR ready. I agree the prices should go further down in the future and tech should improve even further, but this is it's best first step at the moment (not Vive nor the Rift).