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SvennoJ said:

Forgive me due to lack of technology and internet due to weather knocking out all technology in my state for several days... Do you have a reliable source with that information?

And since when have we degraded to the point of using flops as a measurement for clockspeed? Like seriously?
Extrapolate the real clocks. It's not hard. It's Shaders * 2 * Clockrate. Go.

Link http://bfy.tw/7xlY
5.5tf / (1152*2) = 2.38 ghz! That's a toasty gpu.
And yes I'm not serious

:P

SvennoJ said:

Odd, I'm using one right now :p Not in the same ballpark?
Vive 1080x1200 per eye, Pentile, 1,296,000 pixels 2,592,000 sub pixels per eye, 110 degrees fov, 22ms latency, 90hz
PSVR 960x1080 per eye, RGB, 1,036,800 pixels 3,110,400 sub pixels per eye, 100 degrees fov, 18ms latency, supports 60 (reprojected to 120), 90 and 120hz
Seems very much in the same ballpark.

PC isn't complicated to use, that's you twisting my words again, it's more work to get and setup properly than a ps4 + psvr is what I said. I have no idea how move will work with psvr but it worked really well with table tennis and tumble so I'm not too worried about it.

Btw I just finished the way yesterday, it was awesome, play it if you like puzzle platformers. It's on sale now. I backed it so got to promote it :)

"Reprojection" isn't a magic bullet. The reason for it's entire existence is because the Playstation's hardware is extremely limited, which is the same reason checkerboard exists.

It's a similar premise to the "motion" technology that many TV's have, where "fake" frames are inserted between two frames to simulate a higher framerate... And let's be honest, in person it's always looked a little "off".

PC VR is the place to be, you can have all the graphics effects dialed up to 11, you can downsample, you have the best anti-aliasing possible and you are not restricted to any framerates...
PSVR is no where near being in the same ballpark. It's good, but it's not the best.

The PC is also likely to have the most VR-supported games, thanks to modders and patches costing devs nothing.

zero129 said:

If you dont see vive or Oculus doing it PSVR is not going to do it.

In fact the only way i see VR becoming proper mainstream is on Mobile phones.

Fact is imo PC and Console VR is going to be a niche market (Wont be too bad for PC thanks to it being open platform sucks when VR support gets dropped with devs on PS4 thanks to low sales). But Mobile is where it will explode. Hell mobile VR can already do AR and VR in the one device.

You can use your mobile VR device on your PC and maybe even in the future on your consoles. Mobile VR has come on leaps and bounds since it first came out and best thing is if you plan on buying a good mobile phone this year your going to have 80% of the VR hardware already in your hands.

I highly doubt VR will ever go mainstream on console or PC... It all comes down to costs, it's a hard pill for anyone to swallow dropping hundreds of bucks on an accessory.

setsunatenshi said:

The Vive is really great, but the PC is lacking the real AAA experiences that the PS4 will get, and that's the advantage of having a major 1st party supporting the platform. Now the big kicker is... Sony has mentioned before they are looking into PC support for the PSVR. If that comes to fruition, HTC and Facebook might as well just pack their bags and call it a day.

 

PS: mobile VR is pretty terrible for anything that isn't simply watching videos/movies

Just because you are unaware of what games are on the PC, doesn't mean that it is lacking AAA experiences.

Every platform has exclusives... And you know what? The PC usually has the best multiplats as they typically have better graphics, framerates and at a lower price.

The PC as a platform is still growing, it's got more gamers than the PS4 and Xbox One and Wii U combined right now.

GribbleGrunger said:

He's joking but could you expand on your last point, please?

On how flops are calcuted?

Take the PS4's 1152 shaders... 2 instructions... 800mhz Clockrate... For 1.84 Teraflops.
But it also ignores the rest of the graphics processor and system so it's not an accurate representation of a devices total performance.



--::{PC Gaming Master Race}::--