| zero129 said: First of all its silly for you to even try arguing this. And its also foolish for anyone to think that VR on a closed platform such as the PS4 is going to compare to VR on an open platform such as PC. Also no PSVR doesnt have way more games. And people buy will buy VR for content and fact of the matter is the is Much much more content on PC for VR then Sony could ever wish to have. This includes Indies, AA and AAA (Even if you like to think it doesnt) . And Yes SvennoJ they are in different ballparks. Its not even funny to try compare PC VR with PSVR whatever Some Sony fans might wish for. Personally i see PSVR failing big time and doing even worse then the Vive and the Rift on PC. In fact i see it selling much better once it comes to PC. VR on PS4 is dead on arrival with PC having the ultimate experience and Xbox1S getting the 2nd best next year once Rift launchs on it. |
So Vive and Rift have much more AAA content? Post a link here, please, give us some sources, because mine are saying different stuff. I'll do it for you:
https://en.wikipedia.org/wiki/List_of_HTC_Vive_games
https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support
I see Project Cars. Eve is an AA at best, so I don't see the massive support you claim. If your "ultimate" experience is playng job simulator, that's quite pathetic.
Being an open platform doesn't make much difference here, people have to actually make AAA software for it. For EA, Activision and Ubisoft, being an open platform doesn't mean anything. They want money and that's not on two failed devices. They released around April, so we have 6 months of no-sales, poor support and really, the hype is dead. If sales don't pick up agressively, we won't even have to compare PC VR with PSVR, since PC VR will be pretty much dead and gone.
Face it. PSVR will have Resident Evil, CoD, Batman, all the big guns. Until now, none of them confirmed for Rift or Vive. Right now, they are glorified hyper-expensive indie machines. PC barely makes it viable to create normal AAA games with sales number that are too low, only getting some steam (no-pun intended) after this gen made porting easier. I't beyond absurd that you do believe that two devices that sold a few hundred k will be able to get some support, specially from AAA games that need to sell millions of copies to break even.
You are assuming that the advantage of a PC is to be able to expend infinite cash to get a better experience, which is true for normal games. You can put 2 GPUs and play in 4K @ 60 fps. But the ones that are really buying most game copies are more modest guys, with low to mid end GPUs. But that's fine, because games have graphics settings so everyone can tune it to play, as soon as his GPU isn't that old. So, people with high end machines actually depend on the guys with low to mid end machines, that will be the bigger numbers that make the game viable. With Rift and Vive, there's now low or mid end. Your minimum GPU is pretty much a 970/RX480/1060. If you actually expent the money of the Rift or Vive on the PC, you would actually have a 1070/1080 SLI. So for VR, there's only the enthuasiast level investment. A small market. Unless the games costed 200 or 300 bucks, these won't make anyone break even.
The difference that really helps PSVR is that there's a company behind it convincing publishers to back this up, launch games, financing games and even making them. They know this thing has to sell millions of units in the holidays alone and keep a decent pace next year and build a large install base. Sony can just keep it running with these tactics for a while, or it becomes another PS Move. I don't really see a device so expensive building a large base, but at least it isn't super expensive. That's another reason why it will slaughter Rift/Vive: it's cheaper, so more people can buy it and the install base grows faster.
Honestly, these guys should cost 100 bucks, maybe 150 top. Yes, I know it's impossible with the current tech, but that's actually the point. The tech isn't mature yet, so I fear that they just jumped ship to early and busted VR for a good time.








