twintail said:
He isn't being asked the reasons the Vita failed so it really deosn't matter if he needs to say there other reasons or not (he doesn't though) The entire interview is about Tretton's views from the inside of Sony and how things operated in terms of management and marketting etc. He therefore answered with this angle in mind. His comment that it is 'too late' is not an after the fact when Vita sales were floudering, it was the thought interally at SCEA when they had to push the machine out to the public (hence the present tense and not the past). Anyhow, the entire interview is a pretty interesting listen into how various things played out within Sony from PS1 to PS4. |
Well, the whole discussion I was having so far was about the reasons it failed.The comment made by him acted more of a catalyst of sorts, so my whole point remains.
But seeing from this angle I agree with you.While the article title implies otherwise, he does state that this is his opinion, and it actually makes sense, from a marketing viewpoint.I will read through the whole article, seems interesting enough.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







