Raviel said: That's a very good point. However, even most of those games rely on fighting the enemies in order to get your point across. It's not the main thing to jump on Goombas but you still do if they're an obstacle. Pokémon relies on creatures fighting other creatures etc, etc.
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Well if you include mario in the violence category then I'll amend my response.
Enemies are required for action and challenge, without enemies Mario would be incredibly boring. Now you could change the enemies such as goomba's and koopa's to unliving obstacles, such as cannonballs and other things moving across the screen, however this removes a large amount of design, aesthetic and character from the game. It's difficult to make a game without living enemies that doesn't feel completely soulless and uninspired.
You need enemies for challenge and you need those enemies to be living for them to be interesting, memorable, impactful and have character.