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JRPGfan said:
Miyamotoo said:

Single biggest reason why Wii U failed was marketing (in marketing I include terrible and naming and of course terrible and misunderstood marketing), and that is very connected with fact they revile Wii U too early. Followd buy high price in combination with very weak launch and 1st year lineup, constant software droughts and not appealing gamepad. Those are main reasons why Wii U failed, but I agree that timing was one of factor because lotsa people decided to wait one year to see PS4/XB1 console, buy time PS4/XB1 arrivd Wii U was already dead and 3rd party already abandoned platform.

Fact that basicly marketing was Wii Us single biggest problem, with NX they changing strategie with revel and marketing, today in tech industry 3-4 months of very good and strong marketing is much better than having 6-12 or even months of usual marketing, XB1 was revealed 6 months before launch while PS4 Pro only 2 months before launch, Nintendo can (and most likly will) revel NX in October and launch it in March and do it all right.

I dont believe this to be true. Your wrong about why Wii U failed.

Marketing was a problem, but it was NOT the biggest one.

Also Early marketing is NOT the same as Bad marketing.  (early marketing =/= bad marketing , so your entire arguement falls apart)

So you cant say the reason the Wii U had bad marketing was because it was early revealed.

 

Also do you understand the the differnce between a "new console + new concept" vs "new updated console" ?

You cant compaire the time needed to effectively market the PS4pro to the NX needed time.

You do realise that huge number of people in Wii Us 1st year thought that Wii U is some kind addon for Wii, you realise that even stores were confused so they were selling Wii U games for Wii or they were replacing promotions for Wii and Wii U, you do realise that even today some people dont know that Wii U even exist but they are very aware of Wii (I resseling Wii U games and I still need to explain people that this are games for newer Nintendo console for which they didnt heard not old one).

Like I wrote, in marketing I include terrible reavile, naming and of course terrible and misunderstood marketing, of Course that marketing is esily single biggest one, you can't sell product if consumers are not aware of product at all or if they are misunderstood about product (thinking that is Wii addon).

They had bad reavile, bad launch marketing, bad 1st year marketing, buy time realise they doing something bad and release good Wii U video (end of 2013.), it was alredy too late, Wii U was already dead.

No, I saying they that they revile Wii U year and half before launch and they still had terrible and misunderstood marketing. 

Second biggest reason why Wii U failed is very weak launch titles and high price compared to PS3/Xbox360.

 

Of Course, even for new platform or concept today you dont need more than 5-6 monts of marketing. Before console were revile 1.5-2 years before launch, we saw PS4 revealed 9 months before launch, XB1 6 months before launch and PS4 Pro 2 monts before launchwhy do you think is that, because today you dont really need any more so much time and having around 4-6 months of good marketing and maintain hype is better than 6-12 months of marketing.