ookaze said:
It's not splitting hairs. If you played FE enough, you will know that levels of characters and their skills have more effect onthe combat than the type of weapon, which I illustrated with my sword against lance example. Rock/paper/scissors incorrectly makes you believe and implies that what is more important to determine the issue of combat is your type of weapon, which is plain false in a SRPG like FE, but very true in a strategy game, like Advance Wars. "Triangle system" does not imply that. Likewise, ganginp up on a unit works well in strategy games, but not so well in SRPG. Games where your type of units are more important than the characteristics of your characters areusually strategy game. |
Except that it is splitting hairs. Rock/Paper/Scissors is a perfectly reasonable concept to liken the Fire Emblem Triangle to. The only reason you can't accept that seems to be that you came into this thread looking for an argument.







