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shikamaru317 said:

Based on what we know of Scorpio's specs, we can compare it to similar PC hardware and find that in most cases Scorpio will probably only be capable of the equivalent of PC medium settings at 4K, whereas if developers go with 1440p and then checkerboard upscale to 4K they may be able to achieve the equivalent of PC very high-ultra settings. 

1) Scorpio will not use checkerboard. Pretty sure that is a Sony patent which means it excludes every other platform.

2) Temporal Reconstruction is likely the alternative.

3) We have no idea how grunty Scorpio is, there is so much more to a chips capabilities than the raw Flops and Bandwidth numbers.


shikamaru317 said:

In the end both 1080p tv owners and 4K tv owners see a benefit from higher graphics quality, while only 4K tv owners see a significant improvement from higher resolution (1080p tv owners get supersampling to help smooth out edges but that's it). The results we've seen from checkerboard upscaling are promising imo, it's not as clean as a native 4K image, but it uses alot less of your rendering budget, freeing up resources to use on other things such as higher resolution textures, better lighting, longer draw distances, and higher polygon count character models.


Super Samping is not something you should understate, how do you think we get bullshot images? There is a benefit to 1080P users.

teigaga said:
If Microsoft wants to exist "without" generations they certainly can't have 6+Tflops all going towards resolution

Can you explain to me how flops is somehow tied to a specific resolution?

JRPGfan said:

I expect the PS5 to be atleast twice of what the PS4 pro is.

By 2020, hopefully thats possible at 399$.

Which will be 4k standart imo, also by then many many more people will have 4k tv's.

If by 2020, the PS5 is only double the capability of the PS4 Pro (I.E. Roughly 50% better than the Scorpio?) then there is zero point in kickstarting a new generation.

GribbleGrunger said:
Except that the PS4pro will have 4K native games and the difference between GPU checkerboard upscaling and native 4K won't be of any significance and even less noticeable than 720p compared to 1080p. The best MS can do is put 'we have more 4K games' in their adverts.


There is a significant difference between Checkerboard upscaling and Native 4k on a large (Think 60-70") 4k TV.

Checkerboard upscaling is a stop-gap solution just like Temporal Reconstruction in order to achieve a better result than the lower resolution, it's not a replacement for a native higher resolution.

GribbleGrunger said:

The whole point of MS pushing the specs and resolution is in the hope of stealing PS4 owners back. That's what I'm addressing here.

Let's hope Microsoft does gain marketshare, competition is a good thing.
I would like to see Nintendo, Microsoft and Sony all with equivalent marketshare to drive innovation and keep prices low.

CGI-Quality said:
Of course it won't. Go look at how many PC games are native 4K (I'm talking TRULY 4K, not upscaled assets). Also, the prediction of a 10TF console for next gen (not sure who said that above) is a good one. Considering what I know about next gen stuff, if you think you'll be getting a whole bunch of native 4K games before the 10th generation (PS6), prepare for MAJOR disappointment.

It's interesting, because you know yourself that when you are rendering a game, not everything is rendered at the displayed resolution anyway, you can have light shafts which are a 720P in a 1080P game or 4k textures in a 720P game.

But I agree. 4k isn't happening across the board natively with full 60fps and a high level of visual fidelity.

What the consoles will do is force various "tricks" to narrow the gap. (Temporal Reconstruction, Checkerboard, Upscaling etc'.)
But in the end, these are techniques required out of necessity due to the hardware not existing yet for full proper 4k.

And untill the PC has that technology in the mid-range/mainstream, then the consoles will not get it either.



--::{PC Gaming Master Race}::--