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Slimebeast said:

To me this article is extremely worrying. The clarification of all those questions bring clearly negative information, except the one for story line, the story line seems deep and interesting enough.

Under "not really being an RPG" they list a bunch of stuff that suggests it's very shallow as an RPG and under "game will be too challenging" (what the hell, the worry should be that the game will turn out being too easy! What kind of journalist is this person?) it sounds like the game will have Assassin's Creed level of difficulty, and not offer choices of difficult levels, but instead be dumbed down to the lowest common denominator, to gamers who don't have a clue.

About variety it talks about three upgrade tiers. But the new Tomb Raider games also have three upgrade tiers, and it's the most shallow character development system I've seen in a long time.

With this article it went from a possibly 85% Metacritic to under 80%. Far Cry Primal with better graphics. That's not necessarily bad, the problem is that you needed a Slimebeast to decipher all this because the journalists aren't doing their jobs.

mayeb its just a coincidence, but i see u on almost eveey horizon thread being dismissive and pessimistic but nothing you say really makes any sense. 

it's like you are taking all the positive impressions this game has garnered from everyone that has played it, dismissed it and just thrown accusations around for no apparent reason. 

And about that teirs thing? if you know anything about gaming then you will know that it's not about how much variety isin the tier selection, but that those that are there are good and have depth. 

You see a game like GoW? There is only one tier there.... there is no stealth, there is no crafting....etc. And that is all hat matters. That each tier has depth. Cause if it's has depth you wouldn't need to stray from it throughout your play through. this more = better mentality needs to just die.