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GribbleGrunger said:

The Gameplay Won’t Have Variety

Because we’ve seen a few gameplay demos now, it’s easy to think we’ve seen everything, but that's not the case. For instance, at the PlayStation 4 Pro event, Guerrilla surprised us by showing Aloy platforming up a gigantic Tallneck machine to hack it. Guerrilla also kept teasing there are multiple mounts you can tame that will change up the gameplay. Not to mention a bevy of weapons that Aloy will get later in the game, such as a rocket launcher. In addition, Guerrilla’s main goal has been to appeal to a wide variety of players by letting them play how they want and giving them options to build Aloy to their play style. When you upgrade her, there are three different tiers: Forager, Prowler, and Brave. Putting points into Forager gets you better materials for crafting and override skills, Prowler is centered on stealth, and Brave is all about upgrading your brute force with new melee attacks. When you upgrade these tiers, you gain access to new skills to change up the way you fight, from instant-kill attacks to certain bonuses such as stat boosts. New machines also pop up in different areas, forcing you to adjust your strategy and learn their weaknesses. 

http://www.gameinformer.com/b/features/archive/2016/09/21/guerrilla-addresses-our-biggest-fears-about-horizon-zero-dawn.aspx

I hope at some stage we'll be able to tame and ride the T-Rex bot.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix