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bdbdbd said:
FJ-Warez said:
TheRealMafoo said:
FJ-Warez said:
TheRealMafoo said:
I still think the HD consoles could run it, I am just not sure that's the kind of game I would want to play with a controller.

I think SimCity is best left on the PC.

 You need to play it with a semi-decent pc to understand it... with 1Gb PC dual core medium cities eats a ton of ram and run slow due to the loading sprites...

Shame on you galaki, you make me want to play it again, but that thing eat your time very easy...


It would require a complete re-write I am sure to put it on the PS3, but I think the CELL architecture would be great for this game (this game is CPU heavy). It would distribute well, and if done right, I would think you could get all of it in 256 meg of system memory.

Console memory usage is a lot different then PC memory usage. 

That being said, I still don't think this game should come to the consoles. 


 No, the game is not cpu heavy, the game is more limited for the ram and the bad loading algoritms (they tried to fix it with patches) rather than CPU heavy, this kind of game relies more gpu ram, the speed and capacity of the ram than the CPU since all the citizens and cars move in a very predictable path, and the accidents are not that ramdon...

The sprites are the heavy part, loading is the heavy part, the game is not cpu heavy...


 

It's propably the VRAM bandwidth that most likely would be the limiting factor, if there's a lot of different objects moving differently.

 I agree partially, whenyou load a city, and move around the loading of the sprites is slow, adn you can watch your HDD working at the same time, the load stops, the HDD stops working... like I said sound more a mix between code and use of HDD, they fixed partiallywith one patch, the loading was faster in some areas, but still the game suffer from this with big cities...



By me:

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