| ookaze said: Onyxmeth said: In regards to Turn based strategy RPGs, start with Advance Wars. It's weak storywise, but it has the easiest learning curve and by far the most balanced gameplay. Fire Emblem is just too wishy washy with it's rock/paper/scissor approach to SRPGing. Advance Wars offers more in depth strategy in my opinion and will help ease you into games that are much more difficult, like Nippon Ichi games and FF Tactics. Advance Wars is not a SRPG. That's just a pure strategy game. There are no RPG elements in Advance Wars. That's why it's weak story wise, like in most strategy games. FE has no rock/paper/scissor approach to SRPGing, you should learn how they are played instead of saying nonsense. That's not the first time I hear this BS. Lances being stronger than swords doesn't mean that Lances always win against swords for example, that just means they have an advantage, which can be reduced or even destroyed completely if you have a good strategy (and tactics in the latest one). |
Why is Advance Wars not an RPG? In Dual Strike for instance, your CO can gain levels. The fighting system is very similiar to almost all other turn based strategy RPGs. It even features no central map to explore just like some of the Fire Emblems and Disgaea. The only difference I see is you have disposable units.
Regarding the "rock/paper/scissors" comment I made, you must have never played any Fire Emblems if you'll deny it's the truth. It's in the manuals themselves made by Intelligent Systems that the three main weapons and magics all work off a rock/paper/scissors system. Here's straight from the Wiki page on Fire Emblem:
The combat system bases itself on a rock-paper-scissors method of fighting,[2] as each weapon type has both an advantage and a disadvantage against other types. From Fire Emblem: Seisen no Keifu to the most recent game, Fire Emblem: Radiant Dawn, the weapon triangle has been lance beats sword, sword beats axe, and axe beats lance.[10]Bows are unaffected by the triangle, can attack from a distance, and do higher amounts of damage against flying units like pegasi and wyverns,[2] but this is offset by the bow-wielder's inability to counter-attack direct melee strikes. A similar trinity of magic, that varies from game to game, has also existed. In the Game Boy Advance Fire Emblem games, light beats dark, dark beats anima, and anima beats light.[11] In other games, fire beats wind, wind beats thunder, and thunder beats fire. Magic is also unique in that magical attacks can be used from either a distance or in melee range.
So what you're telling me is that you believe the developers of the Fire Emblem games don't know their own combat system?








