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It's a pretty neat trick if you have less than 10TF or so to render AAA budget game at 4k, with a decent frame rate....

 

I personally think 4K is the "retina" level resolution for TVs (depending how far and what size your TV is) and this type of technique becomes much more tolerable than they were at 1080p or less... it's not a simple blow up of the image, it uses the moving data and the data from previous frames (that were in the other color, as the renderer alternate between the two sets of tiles for each frame) to guess what`s in the areas not being rendered in the current frame, my take is this can be pretty convincing in action, however a little less clean than true 4K.