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Intrinsic said:

This is true, the simple truth is that there is a distance from a display that if you are at and even if you squint it will be impossible for you to make out the individual pixels. aka screen door effect. As long as you can't see that it's also impossible to see anything that the screen door effect artifact will cause. What you would notice then though is that entire image will just not seem as sharp as it maybe could be (assumimg  you hsve seen sharper) thats the generalized effect of the screen door thingy. 

This whole thing becomes less and less the higher a rez you are at. 

This all doesmt just quite apply to PC gamers becasue they are usually sitting between 3-4ft from their screens.  So a higher rez is always better in those situations. 

As for the motion blur thing.... I wouldn't be surprised in the least if it's one of the many ways these devs do tricks. They probably have systems in place where when using it everything it's applied to is rendered  at a lower setting or something. Just like this thing they do with polygons today (no not tesselation) some other tech where even though the CPU sends the blueprint for what should be drawn in a frame, it also sends instructions so the GPU only draws the geometry that are front facing or that the player will be able to see. 

Probably already do indeed. Infamous SS background was quite blurry compared to the rest. Fake dof to suggest more detail than is actually rendered.

As for an image appearing sharper, would need to do some blind tests between the same image shown on an actual 4K screen, and downsampled to a similar quality 1080p screen. Supersampling adds detail and makes everything appear sharper. Checkerboard 4K downsampled to 1080p might have decent benefits as well.

There was a study by NHK to test the realness factor of higher res with people having to choose to which image feels more real. Above 120 pixels (60cpd) per degree it became more and more guesswork. http://www.displaydaily.com/component/tags/tag/285 (Too bad all the links are dead, this topic still refers to it http://www.thegreenbutton.tv/forums/viewtopic.php?f=12&p=25192) Ofcourse this was all done in 2012 to prove the usefulness of 8K!

On the other end of the spectrum, psvr, 960x1080 per eye over 100 degrees, about 10 pixels per degree horizontally!