Guitarguy said:
Ahh understood :) |
Yes, if we follow the numbers XBox One 1.31 tf to ps4 1.84 tf, that's a 1.4x increase which usually comes down to 900p vs 1080p, a 1.44x increase in pixel count. The ps4 pro 4.2 tf x 1.4 = 5.88 tf. Scorpio has a target of 6 tf is all we know, 1.43x increase, pretty similar difference. Maybe it can push 3296x1854 a 1.47x increase in pixel count over checkerboard 4K, yet that's still under 75% of what's needed for native 4K. Some scaling will be needed.
So indeed, a game that runs at 1/2 4K on ps4 pro can run at about 3/4 4K on Scorpio.
Of course all this might be pointless speculation when games are made for the 70 million base ps4 owners and ported to the niche pro and more niche Scorpio. Yet the pro comfortably doubles the ps4, while the Scorpio falls short of quadrupling the ps4. Stable checkerboard vs unstable native 4K might be the result. Now any XBox One game that comfortably runs at 1080 should be able to reach native 4K on Scorpio I would think.







