By using this site, you agree to our Privacy Policy and our Terms of Use. Close

 

 

Guitarguy said:

Mafioso said:

4K native is always more desirable. This method by the Pro is 'good enough' for console/couch gaming ...for now but will eventually show its limitations sooner.

The more they rely on it and the tougher the games get to run as time passes, the native pixels will have lower res, and as a result the image will get softer.

Everyone wants to think the Scorpio will be more expensive, even though it comes out in a year.

Probably will cost MS the same or close enough to produce it next year than it costs Sony to produce the Pro today. MS could very well sell it at $399-$449 and be happy with a competitive position.

I'm not writing that machine off for a weaker one. That's silly. When it hits the wild it will show its muscle, and unbiased console gamers that want the best graphics in multiplats will look its way.


I don't think this will occur. Console games generally get more advanced and better looking whilst maintaining or even increasing native resolution as developers learn the tricks and become familiar with the console. IE you won't see Call of Duty 2018 on PS4 running at 900P native and looking worse or the same as Call of duty Black Ops 3.

I was not reffering to something as drastic as 900P, but whatever resolution north of 1080p they use before their reconstruction thingamagig.  As games get more demanding and they are optimizing around 6TFlop Scorpios and 10TFLOP GPU's...that native res is going to be pared back on PS4 Pro and it will start looking softer and softer in comparison.

 

That is just the nature of the beast. 500GFlops difference caused it, surely ~2 TFLOP difference will too.



PC I i7 3770K @4.5Ghz I 16GB 2400Mhz I GTX 980Ti FTW

Consoles I PS4 Pro I Xbox One S 2TB I Wii U I Xbox 360 S