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disolitude said:

I see all the comments and I see the logic you people have however I stay firm on my statement about mario kart...

All those racing games have to do with speed and cornering hence they are racing games...they don't need gear changes to be considered racing, but they have to have gameplay that is centers around driving the best and fastest. The goal is to get from point a to point b the fastest... Sure Wipeout, extreme G etc have powerups as well...but they don't take away form the racing goal.

Mario Kart Wii has an extremely unbalanced gameplay where powerups matter more than racing, cornering or driving skill. Old mario Karts did not have this issue...

So this game comes down to who gets what powerups and who shoots the other guy down. Not to mention the game modes which are all about shooting turtles and have nothing to do with racing...

In any case, collecting powerups...shooting turtles...that sounds a lot like another type of game to me...I see mariokart as platformer on rails.


The balance in Mario Kart is far from perfect, but most of the people I see complaining about the lack of balance are also those who have not yet mastered the game ...

In a lot of ways it reminds me of MMO games (like World of Warcraft) where on a daily basis you see someone post about how unballanced a class is after they get completely owned. My favourite example of this was when I was an enchanter in DAoC (I was the only enchanter past level 30 on my server because of how "gimped" they were) and I beat a Thane (the uber class of the time) because he tried to kill my pet before killing me; he made a posting on the forum and even one of mythic's representitives laughed at him.

Certainly, Nintendo could work on the balance and try to limit the likelyhood of 4 blue-shells appearing right after eachother, but Mario Kart is still a game where the most skilled player tends to win the most often based on their understanding of the racing rules in the game.