pasmith on 07 March 2007
Oh, and playing the demo at an HMV Kiosk, two things that pissed me off. Turning. Probably because I just suck with the controller. Second is the frame rate. Sometimes when I had about 2 or 3 trucks driving and crashing into each other near me, I could notice a slowdown.
The difference between the in-store kiosks and the demo on the PSN is pretty significant in terms of frame rate. I'm hoping the final game will bump that up even more.
What makes Motorstorm interesting to me, aside from the things mentioned already, is that the 'boost' seems to be, essentially, a rocket strapped to your vehicle. At least that's how it feels to me. Not like the boost is driving more power to the wheels... but that it's just propelling you forward, even when the wheels are slipping and sliding (or off the ground). Because of this, you can use boost in neat ways to tighten your turning radius, for example. When you get sideways, nail the boost and it'll push you towards where the car is headed in spite of the fact that the wheels are all sliding sideways.
PS New guy here, hello everyone.