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Pemalite said:
BraLoD said:

It'll also have access to VR while the XBO won't, and will very likely have exclusives.
The Scorpio is definitely a next gen system, the problem is that the PS4P is making it looks like it isn't.

VR hasn't really caught on, it's uptake on PC has been left wanting, it's simply far to expensive for most people.

With that said, Phil Spencer has hinted at VR being a "thing" on Scorpio, Microsoft will likely partner up with another company for that push though.

Soundwave said:

I think MS should move up to 12GB to really push their advantage further. Gonna be hard for PS4 devs to make enough hoops to jump through to make up for 4GB less RAM. If PS4 could have 8GB in 2013, 12GB should be doable for the same price or less in 2017. 


16Gb would may waaay more sense due to how the memory controller would likely be laid out, but I think 8Gb would be the realistic target though.


exclusive_console said:

Devs barely took advantage of PS4 even though it has nearly 50% more powerful gpu and ram bandwidth advantage. The only differences were resoution. 900P vs 1080P and 720P vs 900P.


To be fair, there is a big graphics difference between the Xbox One and Playstation 4 in first party titles, but we also haven't had an entire generation to look back on and compare things yet. :P

For Multi-Platforms things get a little muddier, but the Xbox One would often take a resolution and performance hit... And in many cases end up with inferior texturing, shadowing and little effects like reflections turned off... You can see the differences even in "light" games like Overwatch.
The resolution difference though becomes more pronounced the larger/closer you sit to the TV as well.

exclusive_console said:

They are simply going to have 2 profile one for current system and other for new consoles. Something like 900P for Xbone, 1080P PS4. People with HDTV but having new consoles - 1080P with no fps drop, aa, draw distance etc for PS4Pro and Xbone2. For 4K user it will be something like 1440P and 1800P upscalled to 2160. This is where I see the difference between the two. Tomb raider is having 3 profiles for PS4Pro 1080P unlocked, native 4K with 30fps and 1080Pmax settings at 30fps. This will be same for Xbone2. In 1080P I think both with easily perofrm. 4K is where Xbone2 will run little better. The main difference will be 1440P vs 1800P. Gfx will be same in 1080P mode.

Also if you look at the size and power consumption of PS4Pro it is obvious Xbone2 is going to big. I easily expect it to be 500$



They usually just build a game for one platform and then slowly disable effects/resolution/take a framerate hit to match the platforms capabilities, it's something Frostbite has done all generation with the PC being the leed platform.
That is unlikely to change with Scorpio dropping either.

Anyway, resolution is only part of the story, you can see massive gains by having a game render at a higher resolution but still only display it on a 1080P panel.

As for Power and Size, I was an early adopter of the Original Xbox... I am also a high-end PC gamers, obviously those aren't issues for me. ;)

 

What do you mean disable affects ? If you look at PS3,360 and PS4, Xbone multiplats the only difference is the resolution and some games early on during PS3 lifecyle had different AA rest of the asset quality was pretty much same PS4Pro and Xbone2 will follow the same trend. That is why I said 1080P mode will be same. Above that 1200P vs 1440P or 1440P vs 1800P or so on will be the only differences. Ok may be there might be 1-2games having more grass density lol